![]() I do hope you can support the Vive as it is the slightly better of the systems at present. This includes opening a new browser session, opening a new tab in a browser session, refreshing an existing t. I run X-Plane in windowed mode, and for me, if I open any other window, the frames drop to 5 or less. X-Plane has been using METARs in real weather since X-Plane 6 or 7. looking forward to 10.50 and the closest fix for airport flattening. I’m really hoping you guys can ship something sooner rather than later. I suffer from the Windows 10 + NVIDIA frame rate debacle while running X-Plane 10.50. Ben is a software engineer who works on X-Plane he spends most of his days drinking coffee and swearing at the computer - sometimes at the same time. The immersive experience of the VR was so incredible that I forgot any complaints I had about pixel density. What I am trying to say is that we shouldn’t let the perfect be the enemy of the good here. I leaned in on the engine gauges just like I would do in a real plane and there was no issue. New & Global Airports Total airports with 3-D scenery in the 10.51 release: 3357 New airports with 3-D scenery since the 10.50 release: 246 You can see the complete list of airports with 3-D scenery in the X-Plane 10.50 release, plus the new. The other point is that you can simply lean your head forward and get closer to the gauges, then they are easily readable. X-Plane 10.51 is a bug-fix patch and Gateway airport update to X-Plane 10.50. I had perspective to judge the flare.Īustin was complaining that the user can’t read their airspeed gauge, but I didn’t find it to be a problem. Flying was natural and I easily made a shallow turn to line up with the runway. I could look out the windows and see the wings in perspective, and the runways and buildings beyond. ![]() Every switch and dial in the cockpit was 3d and could be observed as I moved my head around. I can’t describe it other than to say that it was the closest thing to real life that I’ve seen. However, yesterday I tried out the demo of FSX running on the Rift… and… I’ve used both the Rift and the Vive and I agree entirely with Austin’s comment that the resolution is not great. X-Plane 11.32 update is now available to all X-Plane 11 users on both the Laminar and Steam sites through X-Plane 11 update feature.I would like to comment on that, based on my experience at Flight SimCon. New and updated global airports: now a total of 8,247 full 3-D airports, including hundreds of new and improved airports in this release. Situation files get you close to landmarks for quick sight seeing. New UI for manually setting joystick curves per axis. Updated airspace to 2018 & Navigraph default data 1708. Shader system rebuilt as part of port to Vulkan. Improved industrial zones in US autogen & reorganized library. This fixes real weather downloading.Īutopilot & aircraft systems updates includes: Propeller feathering, Anti- and de-ice systems, Oxygen system, Vacuum systems and many others. These are just some of the major features included in the update to X-Plane 11.32. At the end of last year, we started sharing early, rough builds of X-Plane 12 with a private alpha group, mainly 3rd party developers and subject matter experts. X-Plane 11.32 continues this evolution by incorporating the newest technology available in computing and graphics processing, resulting in breathtaking visual and dynamic effects. Here’s a quick update on X-Plane 12 to give you an idea of where we are, what’s being worked on right now and what the next steps are. Over the years it has always been the policy of Laminar Research to continually improve X-Plane, providing the most realistic flight simulation available, with flight modeling so accurate that it has been adopted by numerous commercial aviation organizations. X-Plane 11.32 continues the evolution of the desktop version of X-Plane. including the Aerosoft CRJ-200 and Daytona Beach and Zurich airports from Aerosoft NOW Available for a limited time only: "X-Plane special bundle.
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